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Blog Post #5: Reflections

 For me I found creating this research proposal rather challenging. While I really understood the theory of my subject and do firmly believe that comics as a form of technical communication will benefit an arts nonprofit if they were to use them, it is an entirely different process to actually design research questions that will produce the research outcomes I want. I think I have some great ideas about what the framework for developing this type of research might look like, but I really drew a blank when it came to developing what questions I might ask if I were engaging in focus groups, or conducting an interview related to my topic. My research proposal is arguing that an arts nonprofit should work with members of their respective communities to produce a comic book. This comic book will be a how-to guide for attendees to understand contemporary art spaces, explaining how to interact in a gallery space, etc. A comic book will allow the public to visually see themselves in a spac...

Blog Post #4 Plans for Revision

After some good feedback on my literature review, I feel I have a strong foundation for my proposal. In terms of my plans for revision, I need to my narrow my focus and develop a plan for how arts nonprofits can best employ comics as a form of technical communication. One of the main issues facing arts nonprofits today is consistent attendance, people are not visiting these spaces, especially art museums. As I learned in the Arts Administration program at SUU, this is predominantly because many arts nonprofits are not diversifying their outreach, their audiences are small and mostly white, middle class people. Using comics as a method of participatory design and reaching out to diverse communities in the areas these nonprofits represent will provide an excellent opportunity for community building, and alleviate blind spots that arts nonprofits may have when it comes to getting to know the communities that the nonprofit represents.   For example, Southern Utah Museum of Art’s m...

Blog Post #3: Research Gap

 For my proposal I am writing about comics as a method of technical communication. I think this could be a very effective method for arts nonprofits to attract and widen their donor base. Comics as a form of TC can also serve as a great way to engage in community building which will be highly beneficial for arts nonprofits as they can get to know the communities that they serve. I believe there is a research gap in how this method of TC may work well for the specific needs of arts nonprofits. My proposal is to conduct qualitative research that will help provide some concrete evidence about how comics can be an effective TC method that will help arts organizations instruct, educate, and persuade the unique communities they serve. With my research I am curious to see what are the best ways comics can be used at arts nonprofits. Will comics be effective as a companion for exhibitions that can highlight art theory and history for visitors? Will they be effective for K-6 education tools...

Blog Post #2: Research Topic and Ten Tentative Sources

 For my research topic I will be exploring comics and their use in the field of Technical Communication. Technical writing is about changing people's behavior, and research shows that comics can be more accessible to the general public which make them excellent tools for education and instruction. I will be looking at how comics can be used to advocate for the arts and make them more accessible and welcoming to the general public. In order to do this I must explore successful examples of visual art instruction using comics. I will be conducting a content analysis of the Japanese manga: The Blue Period using a technical communications' lens to understand how this medium can be used by arts nonprofits to advocate for the arts and increase public accessibility in the arts.  All of my ten sources come from the July 2020 issue of Technical Communications Quarterly    1.  Comics and Graphic Storytelling in Technical Communication - Erin Kathleen Bahl, Sergio Figueire...

Blog Post #1: When Visual Arts Meet Technology

 Something I have become increasingly interested in, as we move further into this Digital Age, is the increase of apps one can use to interact/create visual art. The Google Arts and Culture app for example provides museums the ability to share their Permanent Collections online, curate digital exhibitions, create games and activities for some art pieces, and the user can even view major artworks through VR. Viewing art digitally is dramatically different than viewing it in person, from the sense of ownership over the viewing experience, to the "flattening" of the visual plan, making it difficult for the viewer to fully interact or experience what the artist intended with the piece. I would like to explore the different kinds of technologies that are currently used to create these digital experiences for users to view the visual arts and what positive, negative, or neutral impacts these technologies may make on the world of art/the visual art experience. I will look specifical...