Blog Post #1: When Visual Arts Meet Technology

 Something I have become increasingly interested in, as we move further into this Digital Age, is the increase of apps one can use to interact/create visual art. The Google Arts and Culture app for example provides museums the ability to share their Permanent Collections online, curate digital exhibitions, create games and activities for some art pieces, and the user can even view major artworks through VR. Viewing art digitally is dramatically different than viewing it in person, from the sense of ownership over the viewing experience, to the "flattening" of the visual plan, making it difficult for the viewer to fully interact or experience what the artist intended with the piece. I would like to explore the different kinds of technologies that are currently used to create these digital experiences for users to view the visual arts and what positive, negative, or neutral impacts these technologies may make on the world of art/the visual art experience. I will look specifically at the Museum of Modern of Art and their interactive digital kiosks, where museum attendees can view MOMA's entire Permanent Collection and even print out a small take home print of certain pieces, and compare that to the all encompassing Google Arts and Culture app.  Questions to explore are: What are the different ways the user experiences visual art through these digital interfaces? And what different take aways do users have viewing an art piece in person, compared to viewing it digitally? What is gained/lost when the piece is viewed digitally?    

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